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Cancer Answers is hosted by Dr. Anees Chagpar, Associate Professor of Surgical Oncology and Director of The Breast Center at Smilow Cancer Hospital at Yale-New Haven Hospital, and Dr. Francine Foss, Professor of Medical Oncology. The show features a guest cancer specialist who will share the most recent advances in cancer therapy and respond to listeners questions. Myths, facts and advances in cancer diagnosis and treatment are discussed, with a different focus eachweek. Nationally acclaimed specialists in various types of cancer research, diagnosis, and treatment discuss common misconceptions about the disease and respond to questions from the community.Listeners can submit questions to be answered on the program at canceranswers@yale.edu or by leaving a message at (888) 234-4YCC. As a resource, archived programs from 2006 through the present are available in both audio and written versions on the Yale Cancer Center website.

New Study Links Video Game to Improved Test Scores

c8sciences.com
Activate is a computer-based series of games designed to increase focus, self-control and memory in elementary school children.

A video game designed by Yale University is dramatically improving math and reading test scores in second graders, according to a new study.

Activate is a computer-based brain training program for elementary school students. Students log-in, and play a series of games.

Their progress is monitored by their teacher as they advance through more and more difficult levels. The games are designed to increase focus, self-control, memory, and cognitive skills that are essential for learning.

"The cognitive skills of attention, self-control, and memory are more powerful predictors of math and reading achievement in school than is I.Q.," said Dr. Bruce Wexler, professor emeritus of psychiatry at Yale. "For example, if you have attention problems in elementary school you are more than eight times more likely to become a high school dropout. Poverty and exposure to trauma reduce these same three cognitive skills. So these skills predict success in school, and they are compromised by poverty."

Wexler said Activate could go a long way to close the achievement gap that exists between poor students and their more affluent counterparts.

Now Yale has the research to back up Wexler's claim. The study, conducted by Yale and the National Center for Research on Evaluation, Standards and Student Testing found that the reading and math test scores of second graders who played Activate three times a week for four months increased significantly over the course of the school year compared to students who didn't play the game.

The study said that progress made by students who played Activate was even greater than one-on-one math tutoring, and summer reading programs.

The study also concluded that doing a five minute brain warm up using Activate just before a math or reading lesson increased the student's performance, a phenomenon called "cognitive priming."

"What we are doing is engaging each child more inside their mind and themselves, warming up the parts of their mind that are important for cognitive learning that is to follow," said Wexler.

The study is published in the online journal Scientific Reports.

Ray Hardman is Connecticut Public’s Arts and Culture Reporter. He is the host of CPTV’s Emmy-nominated original series Where Art Thou? Listeners to Connecticut Public Radio may know Ray as the local voice of Morning Edition, and later of All Things Considered.

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